About Orbitus

Rodolfo Aramayo

Senior iOS/macOS Developer

I am a developer for macOS/iOS/watchOS/VisionOS. I have dedicated all my time and resources throughout my professional career to perfecting my craft of delivering amazing software with Swift, SwiftUI and Objcetive-C. I was on the Apple hardware team writing and debugging automation tools infrastructure in order to facilitate the testing of the latest products to the world. I have had the privilege to work with the most powerful frameworks ever created for the Apple ecosystem and am honored to have had a chance to touch the insides of these devices for over 2.6 years. Before this I worked with the Apple Store app and Caffé Macs in my previous positions at Apple. I delivered some of the most cutting edge AR experiences ranging from Sports Illustrated, AR cinema experiences for movies like Ready Player One, and even AR Experiences for Comopolitan. I try to hone my craft by working on my passion project, R.O.B. A droid that utilizes a Mac mini in order to test my realtime software engineering skills along with my mechanical engineering skills. I have always tried to push the boundaries of AR and Robotics. I have been to MakerFaire multiple times with my droid and strive to inspire and encourage young engineers to live their dreams and enjoy the love and excitement of writing code that moves and talks with the latest LLM models like ChatGPT and Gemini. I am a father of 7 children and a husband to a wonderful wife. Please follow our droid on social media


Experience

OrbitusRobotics LLC

Apple Robotics Engineer

June 2010 - Present (15 years 3 months)

In founding and successfully operating OrbitusRobotics for over 9 years, I have finally released images of our prototype R.O.B. Fully macOS powered and iOS controlled, it is the most advanced marriage between macOS and iOS framework API’s all swirled into 1 Droid. This is the worlds first open source military grade robot! Powered by all brushless motors! R.O.B. has a massive 80Ah 12V battery and weighs in at 67 lbs. R.O.B. Runs some of the latest neural networks frameworks allowing him to dynamically reconfigure his perception of people it knows. R.O.B. is powered by the M1 mac mini!

Tata Consultancy Services

Technology Architect

April 2022 - Present (3 years 5 months)

Cupertino, California, United States

Here at TCS, I have been an onsite member of Apple’s Automation and testing team to provide the world with the next line of Apple products. We work to produce hands free testing and automation suites that cover the wide range of business requirements in order to help facilitate bug free product launches for the next generation of iPhone, watch, iPad and more. The position involves Objective-C, Swift, and SwiftUI mastery as well as Python. Our team has deployed machine learning systems that provide automated cellular voice KPI’s and help flag wireless interference and static audio anomalies in all the new Apple products we all love. I enjoy the Caffé Macs at ApplePark with my team every Friday and never seem to get tired of one of the greatest positions I have ever been privileged to be apart of.

Infosys

Technology Architect

January 2019 - January 2022 (3 years 1 month)

Sunnyvale, California

Help navigate our clients to their next! We provide digital client development services for iOS with our expertise in swift and obj-c. I recently worked on the CafféMacs project at Apple, supporting and developing iOS code that is seen and used by Apple’s own engineers everyday for breakfast lunch and dinner at Apple. I also helped our client at Macy’s navigate to their next by migrating their existing IBM CoreMetrics analytics to Adobe analytics within our budgeted time frame. With over 2 billion dollars in revenue each year and growing, it was paramount that we provided a crash free and flawless migration. Let us help guide you to your next in today’s technological seas!

Envrmnt by Verizon

iOS Developer (Software Systems Engineer IV)

March 2016 - December 2018 (2 years 10 months)

Greater New York City Area

This research and development team required iOS development for mobile VR, holographic video codecs for VHDL/Verilog, and advanced graphics pipeline rendering knowledge to accomplish their goals of pioneering the future of virtual and augmented reality. We have published some of the biggest AR projects in the industry: Sports Illustrated 2017 Swimsuit edition in AR, Entertainment weekly, Verizon Augmented newspaper ad for Parot Drone, Super Bowl 2017, Cosmopolitan Nov 2017, Elle, HuffPost, Ryot, Ready Player One AR Trailer, etc…

Starmount

iOS Developer

August 2015 - March 2016 (8 months)

Austin, TX

iOS development on Starmount’s framework for their Verifone payment sled. I was specifically tasked to develop customized and branded apps. This framework was used at many brand name department stores you might be familiar with for in-store payments with iOS iPod touch devices: Apple Store, Abercrombie & Fitch, Sears, Hollister, etc… www.starmount.com has become www.infor.com

MindTree

Web Architect

October 2014 - March 2015 (6 months)

Austin, TX

I developed http://help.ea.com frontend UI and salesforce backend (EA’s help website for its millions of gamers, internationally). Ranging from their hot titles at the time, we made sure each was delivered with a cutting edge user experience that would connect our gamer customers to the team of assistance personnel. We also tailored the custom assistance personal javascript webapp, written in-house by one of they former web architects, that used salesforce backends to manage live chat with EA customers as well as financial payment transactions.

macOS Developer

September 2012 - August 2014 (2 years)

Austin, TX

Klink is the exact replica of DropBox but it was based in indonesia for a telecom company. I was in charge of the macOS version of the file management application. This involved the dark art of reverse engineering the Finder to install custom icon hooks that delivered the same features that DropBox did when overriding the Finder’s icon’s so you could see the cloud status. Swizzling mach methods in objective C mixed with a python file management engine required some advanced macOS knowledge to perform.

Guidelight Business Solutions

Mobile App Developer

January 2012 - July 2012 (7 months)

715 Discovery Blvd, suite 306 Ceder Park, Texas

Enterprise software development. I worked on architecting and implementing enterprise grade solutions for large business clients. I not oly architected their iOS projects but was the lead responsible for OSX development as well. I integrated javascript web-apps into Obj-C and exposed AppStore InApp Purchasables for the client to sell.

Appiction LLC

iOS Developer

March 2010 - September 2011 (1 year 7 months)

Austin, TX

iOS/Web Developer. Appiction started out as only a startup company. It was through my hard work and Spencer Forest’s cunning silver-tongue that we became MutualMobile’s most vicious competitor in Austin. We outbid them for millions of dollars in contracts, right from under their feet. While at Appiction, I was tasked with cleaning up the current projects that were outsourced and not working, my career was based on rebuilding and rearchitecting those client applications from the ground up. Working with Page 4 of 6 large teams of masterful artists, I helped develop and implement inter- team dependencies that streamlined the production of more than 40 major projects for the company. I built and architected over 15 of those projects from the ground up working with iOS technology, video graphics editors, AVFoundation, javascript - cocoa web app integration bridges. I helped train new programmers and managed their progress. I showed extreme initiative to get the team together and unify. I initiated gatherings with delicious home- cooked food to bring the people of the team together. www.appiction.com has become www.appsaustin.com

Mutual Mobile

iOS Developer

December 2009 - March 2010 (4 months)

Austin, TX

iOS developer in the booming mobile development industry. They were paying very little at the time and the industry was gaining so much momentum. I worked on client requested apps with a team of artists and project managers. Airometer was a hobbs meter for iOS that would track airplane flight hours around the iOS 3.0 days. I jumped ship to Appiction because of the lack of available hours at work which ended up being a great move.

GameSalad, Inc

iOS OpenGLES Developer

December 2007 - November 2009 (2 years)

Austin, TX

iOS / Mac OpenGL and OpenGLES graphics software engineer at GameSalad. I was 1 of 4 founding members that started the entire company, as a contractor I was not entitled to anything except the lessons on how to be a professional iOS contract developer. I have not stopped contracting ever since I was there when we decided to make the icon, we chose blue first but it became purple. Great work Yoshi (Josh Seymour). I wrote their first OpenGL ES Asteroids demo, when first and second round of funding was still 2 years away, with Dan Treiman before the first Apple iOS SDK was ever released. We had to push our code through the command line on the first generation iPhone. Separately, I also worked on QTV (a Playstation product). This was my introduction into the professional programming environment.


Education

Texas A&M University Biomedical Engineering, Mathematics, Computer Programming · (2001 - 2007)


Languages

English (Native or Bilingual)

Spanish (Native or Bilingual)

Portuguese (Native or Bilingual)

Japanese (Elementary)


Certifications

Master Carpenter


Honors-Awards

Intel RealSense® 3D Hackathon

Auggie Award finalist

Winner - Greatest Commercial Potential for Edge Computing Concept - The Edge Awards 2018

Winner - Biggest Contribution to Edge Computing R&D - The Edge Awards 2018


Contact

925-323-8322

orbitus@orbitusrobotics.com

www.linkedin.com/in/rodolfo-aramayo-1aa55239